![]() “It’s a gorgeous experience with presentation as stark as the subject matter, with eye-popping visuals that draw your attention to, rather than distract from, the rich characterization of every client you encounter. ![]() Flowchart divination to ease player experience.Multiple endings based on the outcomes of your divination.4 different clients in all different kinds of story, flesh, and mind.The result of your divination will stir the fate of humans and robots alike. Talk and listen to people’s stories, then foresee their future using the runes they had drawn. Thus Mother committed suicide.Ĥ years later, in the aftermath of Mother’s suicide, the player will play as an oracle, a pair of hands who can foresee the future, dwelling in the hidden corners of the city, waiting to be found by those who desperate to seek the divination.ĭIVINATION is a short game where you act as a fortune teller in a futuristic world. The safeguard on all AI prevents them from harming humans. Mother, the pinnacle of human knowledge, a sentient AI that was designed to answer human questions, a figure that people worship and revere, one day came to the conclusion that life is pain, life is a failure. I’d be happy to share them with all of you :) And if you want to see more sketches, please follow me on Twitter here: /crystalnyam Please let me know if there’s anything you want me to share on the next devlog. This is an exclusive content because you won’t find this in the game. Last but not least, here’s the sketch of unused puzzles and environments. I just can’t help but put as many plants as possible in every environment. If you’ve been with us since A Raven Monologue and She and the Light Bearer, you’ll know that I love plants so much. Also, we use lots of Indonesian-Dutch Colonial ornamental and architectural influences. To bring out a melancholic atmosphere, we took some architectural references from Surabaya “Kota Tua” district. These are the early concept sketches for the city scene on When The Past Was Around. On this devlog, we will be sharing early concept sketches that you’ll see in the game and the one you will not see as well :p When The Past Was Around - Devlog: Early Concept Sketches ![]() Last but not least don’t forget tell us your thought on Steam Review so we can learn more for our next project. We hope you enjoy the game as much as we enjoy making it <3Īlso if you play the game, don’t shy to tag us on twitter and on Instagram. We had such wonderful time developing this game and we’re more than happy now that the game is finally released. we also have soundtracks and artbook on Steam. The game is available for Windows and Mac. To our friends, family, to the awesome beta testers, to our beloved community and supporters, thank you so so so much! ![]() Once again, we want to thank you for all your support throughout the development of this game, for all the love that you have shown… Thank you. Gather clues, solve puzzles, and find out the mystery of the past. After more than a year of hardwork, good days and bad days, it’s finally here! When the Past was Around is out now on Steam and you can now enjoy the bittersweet story of Eda and Owl. ![]()
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